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- LEVEL 2 PUMEL
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- Do not walk on green unless necessary.
- Pick up tankard.
- Push floor/get chest key.
- Pick up tankard.
- Get book from soldiers table.
- Push floor/get energy.
- Pick up tankard.
- Go South/pull lever.
- Pick up tankard.
- Pull lever.
- Push floor/get key.
- Fill all tankards at drain.
- Open chest with key.
- Get paper saying crumblywally.
- Put tankards of ale on soldiers tables.
- Go south/get stick and chichen legs.
- Go to near start/open door to the west.
- Get bone/go south.
- Go west and use stick on lever.
- Pull lever.
- Push all floors but only pick up chicken legs.
- Go through transporter.
- Push floor and get chicken leg.(Leave one so you have four).
- Put bone on the warlord "femur link".
- Go back to four soldiers.
- Replace the four tankards with chicken legs.
- Get chest key.
- Open chest next to "femur link".
- Get translation drink.
- Go back to single soldier.
- Drink translation drink.
- Stand facing soldier and look at crumblywally (hermans home).
- Drop crumblywally.
- Get cross and protection potion.
- Put cross on warlord "angry hours".
- Pick up sapphires.
- Go back towards start alongside green patch.
- Stand next to single green patch.
- Drink protection poem.
- Pick up single piece of green.
- Put this green in ale barrel.
- Fill four tankards with green ale.
- Put tankards of green ale on four soldiers tables.
- Go north through door.
- Go west through transport.
- Put sapphire on first altar to north.
- Get chain.
- Put sapphire on second altar.
- Get bottle of stamina.
- Drink one bottle of stamina.
- Put sapphire on third altar.
- Get will.
- Go south through transport.
- Go east through transport.
- Pick up "no".
- Go into prisoner room.
- Pick up clock and shoes.
- Go south one room.
- Pick up cookie and "whats the combination" paper.
- Drop the will.
- Go south to chessboard room.
- Pick up cigar.
- Drop "whats the combination" in prisoner room.
- Go to ale,put cookie on drain and push ale barrel.
- pick up green cookie.
- Put chain on "femur link".
- Get chesspiece.
- Put watch on "angry hours".
- Get chesspiece.
- Go to chessboard.
- Put Knight (castle), on top left square of board.
- Put bishop on bottom row, middle square.
- Get sapphire and go through transport.
- Get chronicle (Piece of paper).
- Get bee-tray.
- Drop bee-tray in combination room.
- Put sapphire on fourth alter.
- Get "let him have it".
- Go to prisoners room and face the first guard.
- Look at "let him have it".
- Pick up key and "whats combination".
- Drop "whats combination" and"let him have it" just outside room.
- Go to sapphire altars but go south instead of towards altars.
- Go south through green and open door with key.
- Drink stamina.
- Go south/push floor and pick up stamina.
- Get joke.
- Go down beside photocopier.
- Go through transporter.
- Pull lever.
- Go back to the prisoner room.
- Look at king.
- Pick up the stick.
- Go through chessboard transport and bee room transport.
- Use stick on lever/pull lever.
- Pick up other chronicle.
- Use both chronicles on photocopier.
- Get new chronicle.
- Put new chronicle infront of king (in prisoner room).
- Get crown/"let him have it" and "whats combination".
- Say let him have it to second guard.
- Quickly say whats the combination to prisoner.
- Drop "whats the combination".
- Go to crown stand next to photocopier.
- Put crown on stand.
- Put shoes on warlord "robin sole".
- Get sapphire and orange.
- Pull lever.
- Go north through green.
- Get eye.
- Go south and drink stamina.
- Go to combination room.
- Put the [eye] the [will] and the [bee-tray] on the altar.
- Go west/through transport/north.
- push floor/get note.
- put cigar on warlord "hamlet sharp".
- Go west/pull lever.
- Put note on tuning fork.
- Get sharp/put it on "hamlet sharp".
- Get stick.
- Stand next to herman and say let him have it.
- Use stick on lever.
- Pull lever.
- PICK UP CRUMLYWALLY PAPER.
- Go through transport.
- Look at crumblywally.
- Put orange on fruit machine.
- Get comedian potion.
- Go west and get camera film.
- Ignore this warlord.
- Go to mass of transports at south east corner.
- Go N, E, W, S, W, S, W, N.
- Go west out of transports and pull lever.
- Put green cookie on feeding bowl at north west.
- Get three rings.
- Go north and then west through transport.
- Get pear and put sapphire on altar.
- Get banana and earth.
- Go west pull lever.
- Go west again pull lever.
- Drop crumblywally.
- Get arrow and go to fruit machine.
- Put banana and pear on fruit machine.
- Go south to cosmos room and through transport.
- Get amplifier/put rings in genesis machine.
- Get saturn/put earth in genesis and get Earth.
- Put Earth on middle of cosmos.
- Put Saturn on left of cosmos.
- Go north and east and pull lever.
- Put film in camera and push button.
- Get Photo.
- Put arrow on "robin sole".
- Get luck potion and go east to soldier.
- Drink comedian potion/look at soldier/look at joke.
- Get thermometer and go to fruit machine.
- Drink luck potion and pull the lever.
- Get apples.
- Go north to family album.
- Put Photo on album.
- Get picture of the king.
- Drop joke.
- Go to herman and look at picture of king.
- Drop picture and get the chest key.
- Go north /open chest /get icarus book.
- Get one tankard and fill with normal ale.
- Go to cookie monster room.
- Go north then west through transport.
- Go north then west then south and through transport.
- Put all apples in liquidizer to north.
- Get cider and go back to cookie monster room.
- Go south to grumbleweed.
- Put cider on table.
- Put amplifier next to grumbleweed.
- Stand on amplifier and drink ale.
- Pick up flytrap and go to genesis room.
- Put thermometer in genesis and get mercury.
- Put flytrap in genesis and get venus.
- Go to cosmos.
- Put mercury to the right of the earth.
- Put venus to the left of the earth.
- Put the icarus book on the sun.
- Pick up hermans prophecy book.
- Put hermans prophecy infront of herman.
- Get key and open the door of the fruit machine.
- Pick up money and go to the cookie monster room.
- Go north then east to the soldier.
- Put money on table and go through door to transporter.
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